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Victorian Winter -
Substance Designer Materials

Materials produced for my exterior Victorian Winter environment. Each material has been designed in order to work with Vertex Painting / Blending within Unreal 4 engine. Allowing for flexibility of adding variation within the scene.
These materials follow the Metallic/Roughness workflow which is required for Unreal 4, however, as the materials displayed shouldn't have any Metallic data, I have chosen to exclude that output map for the Channel images.
Channel image formats are: Diffuse, Normal, Roughness and Height.

Joseph Ratcliffe
Environment Artist
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