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Medieval Tavern -
Substance Designer
Materials

A selection of materials produced within Substance Designer for my Medieval Tavern project. As this project aimed towards using the Spec/Gloss workflow of PBR, only the Diffuse, Normal and Height channels are displayed on the Channel Materials.
As part of the project I aimed to produce materials that had focused on Glossiness variation.
Channel image formats are: Diffuse, Normal and Height.

Joseph Ratcliffe
Environment Artist
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